Am 19.04.10 15:46, schrieb Robert Osfield: > Does this finally mean that the hand maintained XCode projects are no > longer required at all? I'm all set to deprecate them :-)
Yes! There are still some minor quirks (see the post about the examples on osg.users) but building the frameworks + plugins is working perfectly (at least for me, I switched over to the cmake-build-process for osg-related apps) So the xcode-project files can retire :) but I am still updating them just in case so they do compile at least. The next problem arises on the horizon, the iphone-project which was submitted some weeks/months ago, is also done via a hand-mantained xcode project. I am not sure if it's feasable to convert it over to cmake, I hope to tackle it the next weeks. By the way, OpenSceneGraph works nicely on the IPhone and hopefully on the soon to be released IPad. I took the submission, and did some more work on them, I hope to contribute it back when it gets stable enough. (For me a good opportunity to learn git, BTW) As multitouch is getting more and more attention (Windows 7, Iphone, etc), what's your preferred way to incorporate multi-touch-support for osgGA? cheers, Stephan _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
