Am 19.04.10 15:46, schrieb Robert Osfield:
> Does this finally mean that the hand maintained XCode projects are no
> longer required at all?  I'm all set to deprecate them :-)

Yes! There are still some minor quirks (see the post about the examples
on osg.users) but building the frameworks + plugins is working perfectly
(at least for me, I switched over to the cmake-build-process for
osg-related apps)

So the xcode-project files can retire :) but I am still updating them
just in case so they do compile at least.

The next problem arises on the horizon, the iphone-project which was
submitted some weeks/months ago, is also done via a hand-mantained xcode
project. I am not sure if it's feasable to convert it over to cmake, I
hope to tackle it the next weeks. By the way, OpenSceneGraph works
nicely on the IPhone and hopefully on the soon to be released IPad.

I took the submission, and did some more work on them, I hope to
contribute it back when it gets stable enough. (For me a good
opportunity to learn git, BTW)

As multitouch is getting more and more attention (Windows 7, Iphone,
etc), what's your preferred way to incorporate multi-touch-support for
osgGA?

cheers,
Stephan
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