Hi Stephan,

About multi-touch support, I think that just adding an ID information into a
mouse event is a good start. Then we'll need to modify the GaphicsWindow
files to add this ID information when events are generated.

Cheers,

On Sat, Apr 24, 2010 at 12:14 PM, Stephan Huber <[email protected]>wrote:

> Am 19.04.10 15:46, schrieb Robert Osfield:
> > Does this finally mean that the hand maintained XCode projects are no
> > longer required at all?  I'm all set to deprecate them :-)
>
> Yes! There are still some minor quirks (see the post about the examples
> on osg.users) but building the frameworks + plugins is working perfectly
> (at least for me, I switched over to the cmake-build-process for
> osg-related apps)
>
> So the xcode-project files can retire :) but I am still updating them
> just in case so they do compile at least.
>
> The next problem arises on the horizon, the iphone-project which was
> submitted some weeks/months ago, is also done via a hand-mantained xcode
> project. I am not sure if it's feasable to convert it over to cmake, I
> hope to tackle it the next weeks. By the way, OpenSceneGraph works
> nicely on the IPhone and hopefully on the soon to be released IPad.
>
> I took the submission, and did some more work on them, I hope to
> contribute it back when it gets stable enough. (For me a good
> opportunity to learn git, BTW)
>
> As multitouch is getting more and more attention (Windows 7, Iphone,
> etc), what's your preferred way to incorporate multi-touch-support for
> osgGA?
>
> cheers,
> Stephan
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> [email protected]
>
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>



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