Hi Stephan, About multi-touch support, I think that just adding an ID information into a mouse event is a good start. Then we'll need to modify the GaphicsWindow files to add this ID information when events are generated.
Cheers, On Sat, Apr 24, 2010 at 12:14 PM, Stephan Huber <[email protected]>wrote: > Am 19.04.10 15:46, schrieb Robert Osfield: > > Does this finally mean that the hand maintained XCode projects are no > > longer required at all? I'm all set to deprecate them :-) > > Yes! There are still some minor quirks (see the post about the examples > on osg.users) but building the frameworks + plugins is working perfectly > (at least for me, I switched over to the cmake-build-process for > osg-related apps) > > So the xcode-project files can retire :) but I am still updating them > just in case so they do compile at least. > > The next problem arises on the horizon, the iphone-project which was > submitted some weeks/months ago, is also done via a hand-mantained xcode > project. I am not sure if it's feasable to convert it over to cmake, I > hope to tackle it the next weeks. By the way, OpenSceneGraph works > nicely on the IPhone and hopefully on the soon to be released IPad. > > I took the submission, and did some more work on them, I hope to > contribute it back when it gets stable enough. (For me a good > opportunity to learn git, BTW) > > As multitouch is getting more and more attention (Windows 7, Iphone, > etc), what's your preferred way to incorporate multi-touch-support for > osgGA? > > cheers, > Stephan > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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