Hi Chris,

As you moidified a lib3DS file, could you send it back to the lib3DS project, 
please?
(I didn't check your change yet)
Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Chris Denham" <[email protected]> a écrit :

> I've discovered a memory leak in the 3DS plugin.
> Seems occur only for some 3DS files.
> The leak reported is for an allocation in:
> file: viewport.cpp
> function: lib3ds_viewport_read
> line:
> viewport->layout.viewL=(Lib3dsView*)realloc(viewport->layout.viewL,
> sizeof(Lib3dsView)*views);
> 
> It seems that the Lib3dsFile object may contain two viewport objects,
> but the 'lib3ds_file_free' function only releases one of them.
> My submission adds the line:
> lib3ds_viewport_set_views(&file->viewport_keyf,0);
> after the line:
> lib3ds_viewport_set_views(&file->viewport,0);
> which seems to plug the leak I see when loading a file that causes
> creation of the 'viewport_keyf' object.
> 
> I have attached the modification to file.cpp relative to revision
> [10850]
> I have also attached a modification to viewport.cpp which adds the
> ommited malloc debug section that I needed track down the source of
> the leak.
> 
> Chris Denham.
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30193#30193
> 
> 
> 
> 
> Attachments: 
> http://forum.openscenegraph.org//files/gsk0013ds_693.zip
> http://forum.openscenegraph.org//files/viewport_585.cpp
> http://forum.openscenegraph.org//files/file_150.cpp
> 
> 
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
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