Okey doke. So the best thing to do is forget I even started this conversation 
as the head of osg trunk is already up-to-date with the latest lib3ds 
available. :-* The viewport leak I reported can not be present in latest 
release because is it no longer directly allocated on the heap.
Sorry for wasting time here.
Chris.


Sukender wrote:
> Hi Chris,
> 
> Yes, code is hosted there.
> About the version, it was "v2.0.0-rc1 - 20080909"... So "updating" to 1.3.0 
> is NOT a goot idea :) You can check differences with the HEAD revision 
> however.
> 
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
> 
> ----- "Chris Denham" <> a écrit :
> 
> 
> > Hi Sukender,
> > I just updated to head of trunk on osg. (I was using an older
> > revision) It seemed to me as though the lib3ds code at the head or
> > trunk has been updated beyond the "stable" release of lib3ds 1.3.0 I
> > found at "http://code.google.com/p/lib3ds";  (or perhaps this is not
> > the place to get it?)
> > So, I'm afraid I'm a bit confused as to what is going on with the 3DS
> > plugin. Perhaps it means my submission is no longer relevant, but it's
> > hard to tell. So, the question in my mind comes back, "What version of
> > lib3ds is the osg variation at the head=[rev 11685] of the trunk based
> > on?"
> > It is very hard to merge safely if you don't know the base.
> > Chris.
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=30295#30295
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-submissions mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > 
> _______________________________________________
> osg-submissions mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> 
>  ------------------
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30311#30311





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