Hi Chris, Yes, code is hosted there. About the version, it was "v2.0.0-rc1 - 20080909"... So "updating" to 1.3.0 is NOT a goot idea :) You can check differences with the HEAD revision however.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Chris Denham" <[email protected]> a écrit : > Hi Sukender, > I just updated to head of trunk on osg. (I was using an older > revision) It seemed to me as though the lib3ds code at the head or > trunk has been updated beyond the "stable" release of lib3ds 1.3.0 I > found at "http://code.google.com/p/lib3ds" (or perhaps this is not > the place to get it?) > So, I'm afraid I'm a bit confused as to what is going on with the 3DS > plugin. Perhaps it means my submission is no longer relevant, but it's > hard to tell. So, the question in my mind comes back, "What version of > lib3ds is the osg variation at the head=[rev 11685] of the trunk based > on?" > It is very hard to merge safely if you don't know the base. > Chris. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=30295#30295 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
