Hi Chris,

Yes, code is hosted there.
About the version, it was "v2.0.0-rc1 - 20080909"... So "updating" to 1.3.0 is 
NOT a goot idea :) You can check differences with the HEAD revision however.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Chris Denham" <[email protected]> a écrit :

> Hi Sukender,
> I just updated to head of trunk on osg. (I was using an older
> revision) It seemed to me as though the lib3ds code at the head or
> trunk has been updated beyond the "stable" release of lib3ds 1.3.0 I
> found at "http://code.google.com/p/lib3ds";  (or perhaps this is not
> the place to get it?)
> So, I'm afraid I'm a bit confused as to what is going on with the 3DS
> plugin. Perhaps it means my submission is no longer relevant, but it's
> hard to tell. So, the question in my mind comes back, "What version of
> lib3ds is the osg variation at the head=[rev 11685] of the trunk based
> on?"
> It is very hard to merge safely if you don't know the base.
> Chris.
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30295#30295
> 
> 
> 
> 
> 
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