Hi Chris,

This was discussed multiple times before. For now we just include the lib3DS. I 
guess it would be nice if you could update to the latest version. I personnally 
made the last update... I guess it was 1.2 but I'm not sure.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Chris Denham" <[email protected]> a écrit :

> Hi Sukender,
> I just downloaded lib3ds version 1.3.0 (2007-06-28 ) and was amazed to
> find that the change I submitted to the OSG version of the library was
> already there in v1.3.0! So looks like the leak was plugged in lib3ds
> quite a while back. I suppose that adds confidence that my submission
> is good, but then begs the question, "What version of lib3ds is osg
> plugin based on?" Is there a plan to bring in lib3ds as a OSG third
> party dependency, or to bring the OSG code inline with it?
> Thanks.
> Chris.
> 
> 
> 
> Sukender wrote:
> > Hi Chris,
> >
> > As you moidified a lib3DS file, could you send it back to the lib3DS
> project, please?
> > (I didn't check your change yet)
> > Thanks.
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
> > ----- "Chris Denham" <> a écrit :
> >
> >
> > > I've discovered a memory leak in the 3DS plugin.
> > > Seems occur only for some 3DS files.
> > > The leak reported is for an allocation in:
> > > file: viewport.cpp
> > > function: lib3ds_viewport_read
> > > line:
> > >
> viewport->layout.viewL=(Lib3dsView*)realloc(viewport->layout.viewL,
> > > sizeof(Lib3dsView)*views);
> > >
> > > It seems that the Lib3dsFile object may contain two viewport
> objects,
> > > but the 'lib3ds_file_free' function only releases one of them.
> > > My submission adds the line:
> > > lib3ds_viewport_set_views(&file->viewport_keyf,0);
> > > after the line:
> > > lib3ds_viewport_set_views(&file->viewport,0);
> > > which seems to plug the leak I see when loading a file that causes
> > > creation of the 'viewport_keyf' object.
> > >
> > > I have attached the modification to file.cpp relative to revision
> > > [10850]
> > > I have also attached a modification to viewport.cpp which adds the
> > > ommited malloc debug section that I needed track down the source
> of
> > > the leak.
> > >
> > > Chris Denham.
> > >
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=30193#30193
> > >
> > >
> > >
> > >
> > > Attachments:
> > > http://forum.openscenegraph.org//files/gsk0013ds_693.zip
> > > http://forum.openscenegraph.org//files/viewport_585.cpp
> > > http://forum.openscenegraph.org//files/file_150.cpp
> > >
> > >
> > > _______________________________________________
> > > osg-submissions mailing list
> > >
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > >
> > _______________________________________________
> > osg-submissions mailing list
> >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >
> >  ------------------
> > Post generated by Mail2Forum
> 
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30272#30272
> 
> 
> 
> 
> 
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