Hi Stephan, Thanks for the changes. I've now merged and checked them all in, Gulp ;-)
I moved the IOS/IPhone blocks in the CMakeLists.txt files into the exisiting IF (APPLE) blocks in a attempt to keep the build on other platforms clean from any of the extra IOS specific variables and CMake script. Fingers crossed I haven't broken anything in the process... Could you check out svn/trunk and let me know how things go. Cheers, Robert. On Fri, Nov 26, 2010 at 5:37 PM, Stephan Maximilian Huber <[email protected]> wrote: > Hi Robert, > > attached you'll find the second part of the IOS-submission. It contains > > * GraphicsWindowIOS, which supports external and "retina" displays, > multisample-buffers (for IOS > 4.0) and multi-touch-events > * an ios-specific implementation of the imageio-plugin > * an iphone-viewer example > * cMake support for creating a xcode-project > * an updated ReadMe-file describing the necessary steps to get a > working xcode-project-file from CMake > > Please credit Thomas Hogarth and Stephan Huber for these changes. > > This brings the ios-support in line with the git-fork on github. It > needs some more testing and some more love, the cmake-process is still a > little complicated. > > You'll need a special version of the freetype lib compiled for IOS, > there's one bundled in the OpenFrameworks-distribution, which can be used. > > > cheers, > > Stephan > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
