Hi Sukender, yes the OSG_USE_UTF8_FILENAME option was designed for Windows. Most other operating systems support UTF-8 natively so for those the option shouldn't be selected.
On 28 March 2011 08:40, Sukender <[email protected]> wrote: > Hi Robert, > > I'm not very sure about this, but it seems the OSG_USE_UTF8_FILENAME option > was designed for Windows builds. Am I wrong? > Anyway, A recent build reported that it doesn't compile under Linux. Here > are the changes that are supposed to make it work. > > Can you confirm that it looks correct to you? > (Changes trunk rev 12264) > > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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