Hi Sukender,
yes the OSG_USE_UTF8_FILENAME option was designed for Windows. Most other
operating systems support UTF-8 natively so for those the option shouldn't
be selected.

On 28 March 2011 08:40, Sukender <[email protected]> wrote:

> Hi Robert,
>
> I'm not very sure about this, but it seems the OSG_USE_UTF8_FILENAME option
> was designed for Windows builds. Am I wrong?
> Anyway, A recent build reported that it doesn't compile under Linux. Here
> are the changes that are supposed to make it work.
>
> Can you confirm that it looks correct to you?
> (Changes trunk rev 12264)
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
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>
>
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