Alright. So if my change is valid, will you commit it? Or should we disable the 
CMake option under "all-but-Windows"?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Michael Platings" <[email protected]> a écrit :

> Hi Sukender,
> yes the OSG_USE_UTF8_FILENAME option was designed for Windows. Most
> other operating systems support UTF-8 natively so for those the option
> shouldn't be selected.
> 
> 
> On 28 March 2011 08:40, Sukender < [email protected] > wrote:
> 
> 
> Hi Robert,
> 
> I'm not very sure about this, but it seems the OSG_USE_UTF8_FILENAME
> option was designed for Windows builds. Am I wrong?
> Anyway, A recent build reported that it doesn't compile under Linux.
> Here are the changes that are supposed to make it work.
> 
> Can you confirm that it looks correct to you?
> (Changes trunk rev 12264)
> 
> Cheers,
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
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