Disabling OSG_USE_UTF8_FILENAME option for non-Windows builds would be sensible. I'm no CMake expert though so I can't suggest how
On 28 March 2011 14:27, Sukender <[email protected]> wrote: > Alright. So if my change is valid, will you commit it? Or should we disable > the CMake option under "all-but-Windows"? > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "Michael Platings" <[email protected]> a écrit : > > > Hi Sukender, > > yes the OSG_USE_UTF8_FILENAME option was designed for Windows. Most > > other operating systems support UTF-8 natively so for those the option > > shouldn't be selected. > > > > > > On 28 March 2011 08:40, Sukender < [email protected] > wrote: > > > > > > Hi Robert, > > > > I'm not very sure about this, but it seems the OSG_USE_UTF8_FILENAME > > option was designed for Windows builds. Am I wrong? > > Anyway, A recent build reported that it doesn't compile under Linux. > > Here are the changes that are supposed to make it work. > > > > Can you confirm that it looks correct to you? > > (Changes trunk rev 12264) > > > > Cheers, > > > > Sukender > > PVLE - Lightweight cross-platform game engine - > > http://pvle.sourceforge.net/ > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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