Disabling OSG_USE_UTF8_FILENAME option for non-Windows builds would be
sensible. I'm no CMake expert though so I can't suggest how

On 28 March 2011 14:27, Sukender <[email protected]> wrote:

> Alright. So if my change is valid, will you commit it? Or should we disable
> the CMake option under "all-but-Windows"?
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
> ----- "Michael Platings" <[email protected]> a écrit :
>
> > Hi Sukender,
> > yes the OSG_USE_UTF8_FILENAME option was designed for Windows. Most
> > other operating systems support UTF-8 natively so for those the option
> > shouldn't be selected.
> >
> >
> > On 28 March 2011 08:40, Sukender < [email protected] > wrote:
> >
> >
> > Hi Robert,
> >
> > I'm not very sure about this, but it seems the OSG_USE_UTF8_FILENAME
> > option was designed for Windows builds. Am I wrong?
> > Anyway, A recent build reported that it doesn't compile under Linux.
> > Here are the changes that are supposed to make it work.
> >
> > Can you confirm that it looks correct to you?
> > (Changes trunk rev 12264)
> >
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> >
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