On 12/12/2011 09:09 AM, Jean-Sébastien Guay wrote:
One solution would be not to have to set a shader's type at all. In fact OpenGL doesn't require anything like a shader type, it just relies on the user providing whatever shaders it needs to. I don't even know what OSG uses the shader type for.
The shader type (GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc) is used/required in the call to glCreateShader.
--"J" _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
