Hi Jason,
The shader type (GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc) is used/required in the call to glCreateShader.
Ack, I was totally wrong then, sheesh. I'll shut up now. :-) J-S -- ______________________________________________________ Jean-Sébastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
