Hi Jason,

The shader type (GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc) is
used/required in the call to glCreateShader.

Ack, I was totally wrong then, sheesh. I'll shut up now. :-)

J-S
--
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Jean-Sébastien Guay    [email protected]
                               http://www.cm-labs.com/
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