Hi Fred, I plan to implement a new type of Drawable that will call glMemoryBarrier, as the comment in osgcomputeshaders example says. Computer shaders will be recommended to be add to this drawable so not to cause confusions to shader developers. I'd like to start work on it soon as I'm just preparing for implementing SDSM shadow which also requires CS. :-)
Wang Rui 2012/12/19 Fred Smith <[email protected]> > Out of curiosity
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
