Hi Rui, Compute shaders now checked in (along with your Program.cpp update provided in subsequent email). Could you check out svn/trunk to make sure that everything is in place correctly.
Unfortunately my current NVidia driver in only OpenGL 4.2 and does support GL_ARB_compute_shader so unfortunately I wasn't able to test the osgcomputeshaders example :-| Thanks for you work, Robert. On 16 December 2012 07:59, Wang Rui <[email protected]> wrote: > Hi Robert, > > In the attached files I've added the Compute Shader support for OSG, as well > as serializer updates and a new osgcomputeshaders example. My submission > also include a setComputeGroups() function in Program for setting > compute-shader work groups, and a bindToImageUnit() function in Texture for > binding textures as image variables in shaders. > > All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce > 310.70 Driver (BETA), which could support OpenGL 4.3. > > Compute shader information can be found at: > http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt > > Wang Rui > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
