Hi Rui,

Compute shaders now checked in (along with your Program.cpp update
provided in subsequent email).  Could you check out svn/trunk to make
sure that everything is in place correctly.

Unfortunately my current NVidia driver in only OpenGL 4.2 and does
support GL_ARB_compute_shader so unfortunately I wasn't able to test
the osgcomputeshaders example :-|

Thanks for you work,
Robert.

On 16 December 2012 07:59, Wang Rui <[email protected]> wrote:
> Hi Robert,
>
> In the attached files I've added the Compute Shader support for OSG, as well
> as serializer updates and a new osgcomputeshaders example. My submission
> also include a setComputeGroups() function in Program for setting
> compute-shader work groups, and a bindToImageUnit() function in Texture for
> binding textures as image variables in shaders.
>
> All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce
> 310.70 Driver (BETA), which could support OpenGL 4.3.
>
> Compute shader information can be found at:
> http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt
>
> Wang Rui
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to