Hi Rui,

On 25 January 2013 16:22, Wang Rui <[email protected]> wrote:
> The computer shader support compiles and works fine under My computer with
> Windows 7 and a NVIDIA GTX 570 card. :-)

I have a Geforce GTX 560 Ti in my Kubuntu dev work.  OpenGL version is
only 4.2 though, and glxinfo doesn't report the compute_shaders
extension.  I expect if I grabbed the drivers directly from NVidia I
could probably get compute shaders to work.  Once I've cleared a bit
more of my submissions backlog I'll have a look up updating the
drivers.

> My plan is to provide a GPU histogram example using the new computer
> shaders, which would be helpful for determining the brightness of the scene
> on screen, as well as an important part of the SDSM shadow technique for
> very large range use. I would submit the new code to the osgcomputershaders
> example when it is finished. The memory barrier functionality discussed in
> this thread before will also be provided then,

Look forward to it :-)

Robert.
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