Hi Wang,

I would say glDispatchCompute is a runnable, not a drawable. Similarly, 
glMemoryBarrier is a... memory barrier. Both these functions deserve their own 
dedicated scene graph class. Right now I'm just using drawable callbacks.

I have edited my previous message after I actually pressed the submit button, 
here is a repost of the second part of the message:


> Also, as as side question, where do you actually call glBindImageTexture to 
> bind the texture as an image? I'm working against OSG 3.0.1 and couldn't find 
> any reference to glBindImageTexture in the source code. I am using a 
> hand-made class for texture images.
> 


Fred

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