Hi Wang, I would say glDispatchCompute is a runnable, not a drawable. Similarly, glMemoryBarrier is a... memory barrier. Both these functions deserve their own dedicated scene graph class. Right now I'm just using drawable callbacks.
I have edited my previous message after I actually pressed the submit button, here is a repost of the second part of the message: > Also, as as side question, where do you actually call glBindImageTexture to > bind the texture as an image? I'm working against OSG 3.0.1 and couldn't find > any reference to glBindImageTexture in the source code. I am using a > hand-made class for texture images. > Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51633#51633 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
