Hi Mathias,

While the changes to the dds plugin compile on my Linux box with
recent NVidia drivers I am pretty sure they won't compile under
Windows with the standard gl.h provided by Microsoft as there are lots
of recent GL_* enums used for the pixel formats that aren't part of
OpenGL 1.1 and aren't defined in OSG headers.

The solution to this will be to add the extra pixel formats into
include/osg/Image.

I don't have Windows box to test against, do you have a Windows box
that you can compile against and see what needs adding?

Cheers,
Robert.

On 14 January 2013 07:04, Mathias Fröhlich <[email protected]> wrote:
>
> Hi Robert,
>
> I have extended the dds loader by some newer DX10 texture formats. Especially
> the float texture formats.
> I need a few of these formats somewhere but have extended everything that I
> found plausible and was easy to find a GL texture type/format for.
> For some float32 type of texture the files the implementation seem to work 
> fine.
> The rest lacks testing.
> The writer side is not implemented.
>
> The change is based on rev 13286.
>
> Please Review/Apply.
>
> Greetings
>
> Mathias
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to