Thanks Mathias, changes now merged and submitted to svn/trunk. The changes will break the cross platform build as is so I'm merging changes from Rui and myself to hopefully address this.
On 14 January 2013 07:04, Mathias Fröhlich <[email protected]> wrote: > I have extended the dds loader by some newer DX10 texture formats. Especially > the float texture formats. > I need a few of these formats somewhere but have extended everything that I > found plausible and was easy to find a GL texture type/format for. > For some float32 type of texture the files the implementation seem to work > fine. > The rest lacks testing. > The writer side is not implemented. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
