Thanks Mathias, changes now merged and submitted to svn/trunk.  The
changes will break the cross platform build as is so I'm merging
changes from Rui and myself to hopefully address this.

On 14 January 2013 07:04, Mathias Fröhlich <[email protected]> wrote:
> I have extended the dds loader by some newer DX10 texture formats. Especially
> the float texture formats.
> I need a few of these formats somewhere but have extended everything that I
> found plausible and was easy to find a GL texture type/format for.
> For some float32 type of texture the files the implementation seem to work 
> fine.
> The rest lacks testing.
> The writer side is not implemented.
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