Hi Rui,

I've reviewed your changes to GL2Extensions and feel that
GL_VERSION_3_1 code block should be kept locally here.  The changes
for the GL_EXT_texture_integer extension are already provided by the
Texture header so are not required.  The GL_ARB_half_float_pixel looks
to be something that would sit happily alongside the texture_integer
defines so I've put this in the Texture header.   With these changes
I'm happy to check in to svn/trunk and have just done so :-)

I will now merge Mathias's changes to the dds plugin get these checked
in then merge your changes to the dds plugin to hopefully get things
building under Windows.  Once I've done this I'll ping this thread for
a request for testing.

On the topic of the computer shader submission, I haven't looked at
this yet but will do soon.  I'm currently trying to get through a few
submissions, in a bit of adhoc ordering - based on ease of merging/how
critical the feature is to get merged.

Robert.
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