Hi,

On Wednesday, January 23, 2013 21:56:37 Wang Rui wrote:
> I have done a quick fix to the ReaderWriterDDS under Windows by adding
> necessary definitions in GL2Extensions. Now it compiles fine under Windows
> 7 and Visual Studio 2010. Could you please test it again because I also
> changed some enum names with the _EXT postfix in the ReaderWriterDDS.cpp
> file?
Great, I do currently have no windows box where I can easily compile osg. So 
any help is apprecheated ....

What I am aiming for is to have something that reads float 3d textures.
The application is sometihg close to compute but still written in glsl. But 
the textures serve as data store for these computations.

Thanks!

Mathias
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