Hi,

the changes made by Anish posted in this thread are valid, since 
glDrawBuffers() is e.g. not available on GLES2 and is causing errors on iOS. I 
think Anish also posted this problem in a new submission topic, but his account 
was not approved yet. Would it be possible to fix this small issue for 3.2?

Thank you!

Cheers,
Christian

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55408#55408





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