Hi, the changes made by Anish posted in this thread are valid, since glDrawBuffers() is e.g. not available on GLES2 and is causing errors on iOS. I think Anish also posted this problem in a new submission topic, but his account was not approved yet. Would it be possible to fix this small issue for 3.2?
Thank you! Cheers, Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55408#55408 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
