Hi Robert, I would submit a fix in FrameBufferObject.cpp but I don't know how to deactivate the call to glDrawBuffers() in an elegant way.
glDrawBuffers() is supported since GL2 and will be supported in GLES3 onwards. So how can we fix this issue while maintaining compatibility for future GL versions? Or is the change Anish posted already fine (see his attached change based on 3.1.9). It deactivates glDrawBuffers() just for GLES2. Thank you! Cheers, Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55411#55411 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
