Hi Robert,

I would submit a fix in FrameBufferObject.cpp but I don't know how to 
deactivate the call to glDrawBuffers() in an elegant way.

glDrawBuffers() is supported since GL2 and will be supported in GLES3 onwards. 
So how can we fix this issue while maintaining compatibility for future GL 
versions? Or is the change Anish posted already fine (see his attached change 
based on 3.1.9). It deactivates glDrawBuffers() just for GLES2.

Thank you!

Cheers,
Christian

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