On 24 July 2013 13:00, Christian Ruzicka <[email protected]> wrote:

> Hi Robert,
>
> I would submit a fix in FrameBufferObject.cpp but I don't know how to
> deactivate the call to glDrawBuffers() in an elegant way.
>
> glDrawBuffers() is supported since GL2 and will be supported in GLES3
> onwards. So how can we fix this issue while maintaining compatibility for
> future GL versions? Or is the change Anish posted already fine (see his
> attached change based on 3.1.9). It deactivates glDrawBuffers() just for
> GLES2.
>

I can't spot any post with code changes so can only guess what is meant.
If glDrawBuffers() is unavailable under GLES1 and or GLES2 then it would be
appropriate to disable the build against it, and possible the class more
widely.

Robert.
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