On 24 July 2013 10:29, Christian Ruzicka <[email protected]> wrote: > Hi, > > the changes made by Anish posted in this thread are valid, since > glDrawBuffers() is e.g. not available on GLES2 and is causing errors on > iOS. I think Anish also posted this problem in a new submission topic, but > his account was not approved yet. Would it be possible to fix this small > issue for 3.2? >
I don't have an actual code submission to merge. I can't merge something until I have the code, feel free to post it. Robert.
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