On 24 July 2013 10:29, Christian Ruzicka <[email protected]> wrote:

> Hi,
>
> the changes made by Anish posted in this thread are valid, since
> glDrawBuffers() is e.g. not available on GLES2 and is causing errors on
> iOS. I think Anish also posted this problem in a new submission topic, but
> his account was not approved yet. Would it be possible to fix this small
> issue for 3.2?
>

I don't have an actual code submission to merge.  I can't merge something
until I have the code, feel free to post it.

Robert.
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