Hi, good question :). And I have few answers. 1. Speed of calculation. I will need quaternions in my project for Embedded Systems. 2. End point of this change I think is to enable full float pipe line of OSG( for speed ), and full double pipeline of OSG ( for precision ). This is my next challenge. In my humble opinion OSG need a refresh of his math. I have a question what is your opinion on added a SSE version of math classes?
Thank you! Cheers, Lukasz ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56715#56715 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
