"Lukasz Izdebski" writes: > Hi, > Sebastian only usually. :) > Have you checked how compilers compile a osg math ?? > Have you compared the for example matrices multiplication osg version and > hand made. > I've checked I notice that hand made version is about 4x faster. > So why not have 4x time faster math :). >
Hi Lukasz, it could be interesting to remember a past approach at vectorizing OSG math with SSE: http://comments.gmane.org/gmane.comp.graphics.openscenegraph.cvs/3459 At least at that time those optimizations didn't end in a much bigger performace. -- Alberto _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
