"Lukasz Izdebski" writes:

> Hi,
> Sebastian only usually. :)
> Have you checked how compilers compile a osg math ??
> Have you compared the for example matrices multiplication osg version and 
> hand made.
> I've checked I notice that hand made version is about 4x faster.
> So why not have 4x time faster math :).
>

Hi Lukasz,

it could be interesting to remember a past approach at vectorizing OSG
math with SSE:

http://comments.gmane.org/gmane.comp.graphics.openscenegraph.cvs/3459

At least at that time those optimizations didn't end in a much bigger
performace.

-- 
Alberto

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