Hi Robert,

Please find attached:
"
Fix for 3DS reader, which may read wrong triangles. Actually, indices may 
suffer a 'short int' overflow, in two places.
"

Thank you for merging :)

Not related, but I think :
1. The osg::StateSet::ParentList should now be a vector<Node*> instead of a 
vector<Object*> (now that Drawables are Nodes), and

2. NodeVisitor should read:
void NodeVisitor::apply(Geode& node)
{
    apply(static_cast<Group&>(node));
}

instead of;
void NodeVisitor::apply(Geode& node)
{
    apply(static_cast<Node&>(node));
}

...don't you think?

Cheers,

-- 
Sukender
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to