Hi Robert,
Please find attached:
"
Fix for 3DS reader, which may read wrong triangles. Actually, indices may
suffer a 'short int' overflow, in two places.
"
Thank you for merging :)
Not related, but I think :
1. The osg::StateSet::ParentList should now be a vector<Node*> instead of a
vector<Object*> (now that Drawables are Nodes), and
2. NodeVisitor should read:
void NodeVisitor::apply(Geode& node)
{
apply(static_cast<Group&>(node));
}
instead of;
void NodeVisitor::apply(Geode& node)
{
apply(static_cast<Node&>(node));
}
...don't you think?
Cheers,
--
Sukender
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