Thanks Sukender, fix applied - just had to add a typename prior to the Prim::iterator usage in the template function to get things to compile on my linux system. Changes merged and submitted to svn/trunk and OSG-3.2 branch.
On 25 August 2014 13:19, Sukender <[email protected]> wrote: > Hi Robert, > > Please find attached: > " > Fix for 3DS reader, which may read wrong triangles. Actually, indices may > suffer a 'short int' overflow, in two places. > " > > Thank you for merging :) > > Not related, but I think : > 1. The osg::StateSet::ParentList should now be a vector<Node*> instead of > a vector<Object*> (now that Drawables are Nodes), and > > 2. NodeVisitor should read: > void NodeVisitor::apply(Geode& node) > { > apply(static_cast<Group&>(node)); > } > > instead of; > void NodeVisitor::apply(Geode& node) > { > apply(static_cast<Node&>(node)); > } > > ...don't you think? > > Cheers, > > -- > Sukender > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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