Thanks Sukender, fix applied - just had to add a typename prior to the
Prim::iterator usage in the template function to get things to compile on
my linux system.  Changes merged and submitted to svn/trunk and OSG-3.2
branch.

On 25 August 2014 13:19, Sukender <[email protected]> wrote:

> Hi Robert,
>
> Please find attached:
> "
> Fix for 3DS reader, which may read wrong triangles. Actually, indices may
> suffer a 'short int' overflow, in two places.
> "
>
> Thank you for merging :)
>
> Not related, but I think :
> 1. The osg::StateSet::ParentList should now be a vector<Node*> instead of
> a vector<Object*> (now that Drawables are Nodes), and
>
> 2. NodeVisitor should read:
> void NodeVisitor::apply(Geode& node)
> {
>     apply(static_cast<Group&>(node));
> }
>
> instead of;
> void NodeVisitor::apply(Geode& node)
> {
>     apply(static_cast<Node&>(node));
> }
>
> ...don't you think?
>
> Cheers,
>
> --
> Sukender
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>
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>
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