Hi Robert,

Hum, I integrated the changes, but found the apply(Drawable& drawable) does not 
call apply(Node&)... Why?

Sukender




----- Mail original -----
De: "Sukender" <[email protected]>
À: "OpenSceneGraph Submissions" <[email protected]>
Envoyé: Mercredi 27 Août 2014 12:02:16
Objet: Re: [osg-submissions] Fix for 3DS reader

Hi Robert,

No problem about the delay... Take your time!
And glad to see the Geode/Drawable thing is okay.

Cheers,

Sukender



----- Mail original -----
De: "Robert Osfield" <[email protected]>
À: "OpenSceneGraph Submissions" <[email protected]>
Envoyé: Lundi 25 Août 2014 15:45:45
Objet: Re: [osg-submissions] Fix for 3DS reader





Hi Sukender, 

I am planning to do a general submissions purge once I complete a bit more of 
my osgUI work, so will tackle your 3ds changes then. 

Your two suggestions about StateSet::ParentList and NodeVisitor::apply(Geode&) 
to reflect the fact that Drawable is now a Node, and Geode is now a Group are 
sound and I've gone ahead and made the relevant changes and checked them into 
svn/trunk. 

Cheers, 

Robert. 




On 25 August 2014 13:19, Sukender < [email protected] > wrote: 


Hi Robert, 

Please find attached: 
" 
Fix for 3DS reader, which may read wrong triangles. Actually, indices may 
suffer a 'short int' overflow, in two places. 
" 

Thank you for merging :) 

Not related, but I think : 
1. The osg::StateSet::ParentList should now be a vector<Node*> instead of a 
vector<Object*> (now that Drawables are Nodes), and 

2. NodeVisitor should read: 
void NodeVisitor::apply(Geode& node) 
{ 
apply(static_cast<Group&>(node)); 
} 

instead of; 
void NodeVisitor::apply(Geode& node) 
{ 
apply(static_cast<Node&>(node)); 
} 

...don't you think? 

Cheers, 

-- 
Sukender 
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