Hi Robert
I've already do a lot of stuff..I'm trying to submit piece by piece but it's 
not a good idea.
Further the use of an other BufferObject subclass as all buffers are unified 
seams not a right idea.
You can see all changes I've made here
https://github.com/openscenegraph/OpenSceneGraph/compare/master...mp3butcher:master

Should I mail individually files or could I create a pullrequest?


robertosfield wrote:
> Hi Julien,
> 
> I have just done a review and am left a bit confused by the intention
> of the submission.  I don't know where this submission might end up
> but for now I don't feel it's a state that's ready to merge with git
> master.
> 
> Is all this functionality meant to add support for glDrawArraysIndirect?
> 
> For binding of buffer objects for glDrawArraysIndirect I feel that
> perhaps glDrawElements support for UBO's might be a good template.
> Placing a new BufferObject type into include/osg/BufferObject might
> also be appropriate.
> 
> As a first step it would be appropriate to add the function entry
> points to the GLExtensions class as this is now the best place to add
> GL extensions in the core OSG rather than having a local extensions
> object nested within a class like DrawArraysIndirect.
> 
> Could you also post the header for DrawIndirectPrimitives, as you
> didn't originally include this.
> 
> As a general comment, when adding support for glDrawArraysIndirect I'd
> be inclined to go with the class name osg::DrawArraysIndirect as this
> is keeping with how the rest of the OSG names GL releated classes i.e.
> glDrawArrays -> osg::DrawArrays etc.
> 
> Cheers,
> Robert.
> 
> On 28 May 2016 at 16:12, Julien Valentin <> wrote:
> 
> > Hi,
> > I updated osg::TextureBuffer in order to use delegation to a bufferobject 
> > (osg::TextureBufferObject)instead of raw gl
> > Maybe this new class should be added in BufferObject files
> > 
> > It require some minor change in osggpucull example but nothing drastic 
> > (just a few indirection to the new  texbuffer member)
> > 
> > 
> > 
> > ...
> > 
> > 
> > Thank you!
> > 
> > Cheers,
> > Julien
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67268#67268
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-submissions mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > 
> > 
> _______________________________________________
> osg-submissions mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67305#67305





_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to