Hi Laurens, I have just done a first pass review and left wondering if we might be able to leverage the existing StateAttribute::getMember()/getTypeMemberPair() functionality in some way. The osg::Light and osg::ColorMaski are examples of this in action. Could we do something here?
Robert. On 3 June 2016 at 15:59, Voerman, L. <[email protected]> wrote: > Hi Robert, > in order to try stereoscopic rendering with a geometry shader I added > support for the GL_ARB_viewport_array extention. I got stuck at implementing > the SCISSOR_TEST array, as I cannot see where I could extend the osg with > an array replacing a boolean glMode. Any thoughts on that would be > appreciated. > Meantime I think the current code is usable (even without the ability to > enable/disable the scissor test per viewport). > Regards, Laurens. > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
