Hi Laurens,

I am feeling a bit impatient to get on with other tasks this morning
so have gone ahead an checked in my osg::ViewportIndexed
implementation in to git master, and also checked in your
osgshadermultiviewport example which I adapted to work with the
osg::ViewportIndexed class.

Please shout if there is a problem I haven't spotted with this
approach and I will look in to it.

Robert.
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