Hi Laurens,

I have now implemented an osg::DepthRangeIndexed which wraps up....
drum roll.... glDepthRangeIndexed :-)

I decided to not subclass from osg::Depth as there are extra settings
beyond glDepthRange which I felt weren't appropriate to bundle in.
Truth is osg::Depth wraps up a few many separate gl settings, if I
wrote it now I'd keep it finer grained with better GL -> OSG mapping.

Changes now checked in.  Again a review would be useful.

Robert.
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