Sorry 
It was indeed a problem on my side.
I go to bed

mp3butcher wrote:
> Excuse me to ask this but after i merge with master osggpucull doesn't work 
> anymore
> I may have done something wrong in the process :/ but I prefer ask you before 
> to rollback
> Is it still working on your side?
> 
> 
> robertosfield wrote:
> > Hi Julien,
> > 
> > On 15 June 2016 at 19:25, Julien Valentin <> wrote:
> > 
> > > -Yes, I added INDIRECTDRAWBUFFERBINDING in StateAttribute Types
> > > -I also added the setIndex Function for BufferIndexedBinding 
> > > serialization purpose ... Is there a problem with it?
> > > 
> > 
> > The problem lies in the call to the parent StateSet's, it means that
> > this "innocent" little change of a integer could spill over into
> > threading issues when the parent StateSet's containers get rearranged
> > to account for the change.  This issue would could be hard to spot as
> > outwardly the contents of the StateSet might seem to be constant as no
> > code is directly change a particular StateSet's contents, only state
> > within a child.  This case would be rare but problems like this can
> > and do crop up, we need to avoid them if possible.
> > 
> > I am not willing to merge this change without thinking fully about the
> > potential consequences and about the alternatives that mean we don't
> > need such a change your parents workaround.
> > 
> > Robert.
> > _______________________________________________
> > osg-submissions mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > 
> >  ------------------
> > Post generated by Mail2Forum
> 


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