HI Alessandro, I have a further look at fbxMaterialToSOsgStateSet.h + .cpp and it's pretty clear to me that it needs to be refactored before any further modifications are done. There is so much in the header and the ,cpp that is repeated when it should have been written with written differently.
The right way to do it would be to have a class to wrap all the texture properties then have an instance of this for each of the diffuse, opacity etc. This would result in far less code and greater clarity. I can't tackle this right away, but once I've cleared my present work enough I'll return to this. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
