HI Alessandro,

I have added FbxLayeredTexture supported to the the new
FbxFileTexture* FbxMaterialToOsgStateSet::selectFbxFileTexture(const
FbxProperty& lProperty) that wraps up the selection of the FileTexture
to use.  I don't haven't test any models that have FbxLayeredTexture
in them yet so don't know if it works yet.  Could you checked git
master and let me know if it works fine for your models.

The commit that adds FbxLayeredTexture is:

   
https://github.com/openscenegraph/OpenSceneGraph/commit/957bd4b8866b35a9fa1c5ab708fc6c9d897efd22

Cheers,
Robert.
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