Hi all, On 8/9/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Adrian, > > On 8/8/07, Adrian Egli <[EMAIL PROTECTED]> wrote: > > The camera's setComputeNearFarMode doesn't affect the wished behaviour: > > > > **** > > osg::Viewer* m_OSGViewer .... > > > > > m_OSGViewer->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); > > > > does not transfer the information to > > > > > Renderer->_sceneView->getCullVisitor()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR) > > > > > > We can have DO_NOT_COMPUTE_NEAR_FAR set on the master camera, but the > real > > renderer still work on the default > > passed mode. (CullSettings). This is an odd behaviour for the master > camera > > (View's) > > What should be happening is the master's Camera's CullSettings should > be inherited down to the slave Camera down to the SceneView. > > I'll investigate why this isn't happening. > > Just to say that I have updated this morning and got this problem too. viewer->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); Has no effect. :/
-- Serge Lages http://www.magrathea-engine.org
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

