I want to find them in a node which is attached to the scen graph. I need
them in a Shader code for calculating the depth.

Amal.

On 8/14/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> On 8/14/07, Amal <[EMAIL PROTECTED]> wrote:
> > How can i find the near and the far plane that OSG is using ?
>
> Where abouts do you want to find them?  In the main loop just get them
> from the Viewer's Camera's getProjectionMatrixAs*() methods.
>
> Robert.
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>
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