Here is my noob point of view on this topic.

Firstly Joe helped me a great deal just by providing us those fantastic
tutorials (focusing on one feature at a time) he did for his students at
the Navy Academy. Even though I am no guru in OpenGL, I know enough to
create the needed results I needed, I managed to create a OSG scene
quickly and how to manipulate the scene. For a long time Joe's work was
really the only resource in learning OSG. Oh, forget about the generated
API documentation, nothing much there to be of much help to a noob.

The next good resource to hit the scene is Paul's QSG. This free book,
really compliments Joe's work so far. Allowing a noob to have a speedier
learning curve than without these two resources.

As Paul has mentioned already, he is planning a series of OSG books to
covering various aspects of OSG. From the quality of the QSG to the
noobs, the series will surely fill in the plenty needed detail that is
missing from the QSG.

Robert himself has been very helpful in answering question put forward
by the community. Often a search through the mail list yields many
answers provided by many who have become experienced at using OSG.

So I salute all those who have contributed to the current tutorial
collection and first 2 books on OSG.

Rizzen
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