> To set the view and projection matrix simply be the Viewer's > Camera and set them. > > i.e. > > viewer.getCamera()->setProjectionMatrix(...);
Hi Robert -- That's good for the projection matrix. If I can, I'd like to explore setting the view matrix a little further. Seems like there are three ways an osgViewer-based app can set the view matrix: 1) Attach a camera manipulator to the viewer. The camera manipulator owns setting the view, the app need do nothing else. 2) Don't attach a camera manipulator. The app owns changing the view by calling viewer->getCamera() and using the camera's many view-setting methods. 3) Like 1) above, except the app can explicitly change the view by calling into the camera manipulator (e.g., setByMatrix()). Is that a pretty good summary? Comments and corrections, please. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

