On 8/22/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> > The fourth way is to attach a custom update callback to the camera.
>
> Good point. Because events are processed before the update traversal, this
> allows the app to override any camera manipulators.

My favoured curstom way is still just to set it in the main loop and
not register a camera manipulator i.e.

  Viewer viewer;
  viewer.setSceneData(readNodeFile("cow.osg"));
  viewer.realize();
  while(!viewer.done())
  {
      viewer.getCamera()->setViewMarix(myViewMatrix);
      viewer.frame();
  }
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