On 8/22/07, Paul Martz <[EMAIL PROTECTED]> wrote: > > viewer.getCamera()->setProjectionMatrix(...); > > Hi Robert -- That's good for the projection matrix. If I can, I'd like to > explore setting the view matrix a little further. > > Seems like there are three ways an osgViewer-based app can set the view > matrix: > > 1) Attach a camera manipulator to the viewer. The camera manipulator owns > setting the view, the app need do nothing else. > > 2) Don't attach a camera manipulator. The app owns changing the view by > calling viewer->getCamera() and using the camera's many view-setting > methods. > > 3) Like 1) above, except the app can explicitly change the view by calling > into the camera manipulator (e.g., setByMatrix()). > > Is that a pretty good summary? Comments and corrections, please.
The fourth way is to attach a custom update callback to the camera. Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

