Hi, advanced problem:
Is there a chance to preprocess scene by OSG to use PagedLOD? The scene contains 3GB of textures (or any higher number). My idea was to make PagedLOD scene that would load high-resolution textures only for the most close scene parts to the camera. The problem is clear: OSG would probably freeze the computer during preprocessing when loading all the textures. In Inventor, it seemd simple: just to override the texture type and make the implementation not to load texture data. Any chance for solution in OSG? John _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

