Hi,

advanced problem:

Is there a chance to preprocess scene by OSG to use PagedLOD?
The scene contains 3GB of textures (or any higher number).
My idea was to make PagedLOD scene that would load high-resolution 
textures only for the most close scene parts to the camera.

The problem is clear: OSG would probably freeze the computer during 
preprocessing when loading all the textures. In Inventor, it seemd 
simple: just to override the texture type and make the implementation 
not to load texture data. Any chance for solution in OSG?

John
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