Paul Martz napsal(a): > [...] The naïve approach -- just let OSG load it -- appears to cause a > guaranteed frame rate hit. > > I imagine you could break the texture up into smaller chunks and let OSG > page each in incrementally as it comes into range.
Yes, breaking the texture into the smaller ones looks like necessary. I made already some measurements of glTexImage2D. 32 0,04 0,52 64 0,06 0,61 128 0,17 0,82 256 0,42 1,6 512 1,8 4,8 1024 11,3 17,9 2048 42 69 4096 170 6500 The first column is texture size, second time in milliseconds for GF 6600 and the last column is time for ATI 1950. You may notice driver "bug" for 4096 ATI textures. Anyway, loading a large scene for preprocessing seems not trivial - hacks to OSG plugin will be probably necessary. John _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

