Hi John, On 9/10/07, PCJohn <[EMAIL PROTECTED]> wrote: > Is there a chance to preprocess scene by OSG to use PagedLOD?
Yes, but you'll need to write the database conversion yourself. The osgpagelod example may help a bit as this converts LODs to PagedLODs. > The scene contains 3GB of textures (or any higher number). > My idea was to make PagedLOD scene that would load high-resolution > textures only for the most close scene parts to the camera. 3GB is not overly large, and the reason for PageLOD existance is helping handle this and much large scenes. > The problem is clear: OSG would probably freeze the computer during > preprocessing when loading all the textures. In Inventor, it seemd > simple: just to override the texture type and make the implementation > not to load texture data. Any chance for solution in OSG? There every chance of a solution in the OSG, first up you load the data, for instance do it incrementally, and then to generate the LOD levels as required. This is a tasks for you to work out though - the OSG is a scene graph rather than a modelling tool. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

