Is it possible to have a viewer with a RTT camera render with one GraphicsContext, then to use that texture with another viewer and a different GraphicsContext? It works ok if all the cameras use the same GC. What I'm aiming for is to render to texture in a completely offscreen buffer, then use that texture in a different scenegraph with a different GraphicsContext. I'm just in the process of upgrading to the latest SVN, but do we have an estimated release date for 2.2? I've been out of the OSG loop for a while, but I'm really impressed with what's happened over the past 12 months or so. Keep up the good work!
-J ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

