If you wish to reuse texture objects generated by one context then you need to share the various contexts with each other. You can set this via the GraphicsContext::Traits::sharedContext variable.
On 9/11/07, John Donovan <[EMAIL PROTECTED]> wrote: > Is it possible to have a viewer with a RTT camera render with one > GraphicsContext, then to use that texture with another viewer and a different > GraphicsContext? It works ok if all the cameras use the same GC. > What I'm aiming for is to render to texture in a completely offscreen buffer, > then use that texture in a different scenegraph with a different > GraphicsContext. > I'm just in the process of upgrading to the latest SVN, but do we have an > estimated release date for 2.2? I've been out of the OSG loop for a while, but > I'm really impressed with what's happened over the past 12 months or so. Keep > up the good work! > > -J > > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

