Hi John, I can only guess that you first need to realize the window before you can share it.
For an example of sharing contexts see src/osg/GraphicsContext.cpp and look for the createCompileContext() code segment. Robert. On 9/11/07, John Donovan <[EMAIL PROTECTED]> wrote: > > Robert Osfield wrote: > > If you wish to reuse texture objects generated by one context then you > > need to share the various contexts with each other. You can set this > > via the GraphicsContext::Traits::sharedContext variable. > > > Ah! OK, that makes sense. But I am having problems with it... > I have the following: > ref_ptr<GraphicsContext::Traits> traits_rtt = new GraphicsContext::Traits; > traits_rtt->x = 500; > traits_rtt->y = 880; > traits_rtt->width = totalWidth; > traits_rtt->height = vpHeight; > traits_rtt->windowDecoration = false; > traits_rtt->doubleBuffer = true; > traits_rtt->sharedContext = 0; > ref_ptr<GraphicsContext> gc_rtt = > GraphicsContext::createGraphicsContext(traits_rtt.get()); > > ref_ptr<GraphicsContext::Traits> traits_view = new GraphicsContext::Traits; > traits_view->x = 500; > traits_view->y = 800; > traits_view->width = totalWidth; > traits_view->height = vpHeight; > traits_view->windowDecoration = true; > traits_view->doubleBuffer = true; > traits_view->sharedContext = gc_rtt.get(); > ref_ptr<GraphicsContext> gc_view = > GraphicsContext::createGraphicsContext(traits_view.get()); > > Then I have a viewer with a camera rendering to a texture, and a viewer > rendering a textured quad to a window. > But when I call Viewer::frame() on the viewer that renders to the window, I > get > the following error messages: > > Windows Error #170: [Screen #0] GraphicsWindowWin32::realizeImplementation() - > Unable to share OpenGL context. Reason: The requested resource is in use. > > Error: [Screen #0] GraphicsWindowWin32::makeCurrentImplementation() - Window > not realized; cannot do makeCurrent. > > Are there any examples I can work off? I've tried a search for sharedContext > in > the OSG project, but I just get the implementation code, not any example code. > Incidentally, I've upgraded to 2.1.9 without a hitch. > > -J > > > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

