> Well I have already tried to change the stateset of the geode of the
> osgText for example with something like
>
> stateSetGeode->setRenderBinDetails(15, "RenderBin",
> osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
>
> , but it doesn't seem to help. The bigger the renderbin the
> later it is rendered in the scene, right?
Yes, the foremost object have to get the highest binNumber. In my case I
only have to set these number like below and it works fine for me with
static objects:
osg::StateSet *stateSet = new osg::StateSet;
// specify when object is going to be drawn
stateSet->setBinNumber(99);
object->setStateSet(stateSet);
I don't know if this works with HUDs. May be you also have to set the
binNumber for the HUD. Perhaps the problem lies elsewhere and someone
else can help.
--
Andreas Richter
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