Paul Melis wrote: >Panagiotis Papadakos wrote: > > > >>Hi again! >> >>Well I don't think that RenderBins can help me with this. My problem is >>probably due to the fact that I use transparent objects that are too close >>to each other (0.1f). That is probably why if I move the camera around, >>some times things are rendered correctly! >> >> >> >> >That sounds more like a problem related to sorting: the sorted order >changes as you move the camera. >Have you tried assigning a separate render-bin to each of the text >layers? That should give you a correct rendering from at least one side >of layers. > > Provided that you set the order of the layers correctly, of course... Paul
>Paul > > > >> Panagiotis Papadakos >> >>On Fri, 28 Sep 2007, [EMAIL PROTECTED] wrote: >> >> >> >> >> >>>>Well I have already tried to change the stateset of the geode of the >>>>osgText for example with something like >>>> >>>>stateSetGeode->setRenderBinDetails(15, "RenderBin", >>>>osg::StateSet::OVERRIDE_RENDERBIN_DETAILS) >>>> >>>>, but it doesn't seem to help. The bigger the renderbin the >>>>later it is rendered in the scene, right? >>>> >>>> >>>> >>>> >>>Yes, the foremost object have to get the highest binNumber. In my case I >>>only have to set these number like below and it works fine for me with >>>static objects: >>> >>> osg::StateSet *stateSet = new osg::StateSet; >>> >>> // specify when object is going to be drawn >>> stateSet->setBinNumber(99); >>> >>> object->setStateSet(stateSet); >>> >>>I don't know if this works with HUDs. May be you also have to set the >>>binNumber for the HUD. Perhaps the problem lies elsewhere and someone >>>else can help. >>>-- >>>Andreas Richter >>>_______________________________________________ >>>osg-users mailing list >>>[email protected] >>>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >>> >>> >>> >>_______________________________________________ >>osg-users mailing list >>[email protected] >>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> > >_______________________________________________ >osg-users mailing list >[email protected] >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

